In April 2013 I made a switch from RTS (real-time strategy) to MOBA (Multiplayer Online Battle Arena). I had followed competitive RTS (primarily Starcraft: Broodwar) since early-2004 when I had purchased the game (for the third time) while working graveyard shifts at a big box store.
The Broodwar Community and the MOBA communities (primarily DOTA) are deeply intertwined, as Aeon of Strife, a custom-user map for Broodwar is basically the map on which all-moba are based.
Fast-forward to Christmas 2013, I had competed in over 200 DOTA 2 matches (Dota is a very hard game) and the Steam Sale is in full-swing.
Robin Edgar, son of Bob Edgar (who is responsible for most of my media musings), had generously bestowed me with a Steam gift, with a note which said, paraphrasing:
Grant,
DOTA scares the hell out of me, but I think you might like this.
It's more or less a Saturday morning MOBA!
- Robin
Enter Awesomenauts.
Awesomenauts works as a sort of 2D Battle Arena (MOBAs like SMITE are 3rd-person 3D... games like DOTA 2 and LoL rely on RTS-style over the shoulder view.)
The characters are cartoonish, comical, and I think I've heard every single person describe every single character at some point as "over-powered."
Awesomenauts is the beer and pretzels MOBA.
Although it works hard to "rank" it's players (in a week I was in the the fourth of ten leagues, roughly mid-ranked) it feels like if you are taking it seriously then you might be missing some of the fun.
I found the game most enjoyable when I was playing it with friends and family on Skype, with a console-controller, and sporadically at best.
When I don't feel like putting my heart on the line in a DOTA match, and I feel like avoiding name calling with friends, I play Awesomenauts, where it takes me back to bartering with my brothers over which action figures get to be "my men" and while they sort out who their heroes will be, as we weave the story of epic deeds.