I am in no way compensated by any entity for my writings and
reviews here, rather, I purchase and play games and write about the experiences
I have while playing.
These obsessive analyses are largely based on methods and
approaches to cinema I used in college as taught by friend and mentor Robert Edgar, and he is largely responsible for the way I have started thinking about
the world in general, or rather, he let me know that I think about the world
and should ponder why I think the way I do.
The document I base my approach on came from his Film & Society class, taught while I was in college, and is called "From Sensation to Creation:
An Active Proximal Development Phenomenology through an
Obsessive Media Aesthetics", and while I would probably require a dictionary to define all of those terms, and even then we might debate the meaning, the idea is sort of outlined below.
I am attempting to analyze what mechanisms the designers,
developers, and artists used in order to make me respond a certain way. I
recognize the game itself is inanimate; but something caused me to respond a
certain way. This may or may not be intended the game, there might be something
intrinsic quality about me that causes me to respond as I do;(a relationship
with a sibling, a history in adolescent athletics, a propensity for snacking,
etc. It may also be something extrinsic, there could be some quality in the
world around me that has instigated a response.
Lastly, I want to look at the work through a generative lens, could the mechanisms employed be used to create a new work? How would I use these mechanisms?
Lastly, I want to look at the work through a generative lens, could the mechanisms employed be used to create a new work? How would I use these mechanisms?
I have a limited vocabulary and I can only right about what
I see and here, but I am looking forward to doing it, bi-weekly… with Tuesdays
being a day for writing, Thursdays being a day for live play-alongs, and the
following week being the logs of a generative exercise.
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