Minecraft has been written about and discussed enough by the gaming community; I don't think that can be argued against.
I only recently, just past the holidays, began playing. I had a knowledge of the game since its launch, and had read about it in many blogs. I had played the 2D clone, Terraria, and I already have an abundant connection of sandbox games.
What intrigued me about Minecraft, is that the theme "How long can you play in a sandbox?" is inherently without narrative. A good friend helped me to introduce narrative by jumping into hardcore mode, where I tragic deaths could be retold as stories.
After a few weeks of managing a Minecraft Server, and about fifty world folders deleted later, we set up a recent snapshot, which introduced a variety of new ores (different colored legos) to play with.
Minecraft is an elegant time-waster. There is nothing wrong with being a time-waster, I have over 450 hours logged in Dota 2. The elegance is in the adaptability of the game to the players play-style.
I watched my friend, an armchair architect craft a massive tower of sandstone and glass... my sibling speed-run to bedrock and hunt for diamonds...or the time my wife and I crafted an elaborate wheat field farming system.
The advent of new ores is akin to mixing different colored sands together, it allows you the freedom to shape your world in your image.
The mechanism most attractive to me is the exploratory aspect; it is why we constantly roll new worlds.
We love the thrill of finding something new.

No comments:
Post a Comment